バックアップ
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"title" : "独習デザインパターン",
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"title" : "C++クラスと継承完全制覇 (標準プログラマーズライブラリ)",
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"title" : "CプログラマのためのC++エッセンシャル―C++プログラミングのスタンダード解説 (Programmer’s SELECTION―Nuts \u0026 Bolts)",
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"title" : "おしえて!!Macromedia FLASH4 (毎コミおしえて!!シリーズ)",
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"publisher" : "毎日コミュニケーションズ",
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"title" : "DirectX8 3Dの基礎とゲームの作り方―Visual Basicで「DirectX Graphics」「DirectInput」を使う (I/O別冊)",
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"date" : "2004-08-23T11:11:24.000Z",
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"title" : "Effective C++ 【改訂第2版】 アスキーアジソンウェスレイシリーズ―Ascii Addison Wesley programming series",
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"publisher" : "アスキー",
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"title" : "Essential C++ (C++ IN‐Depth Series)",
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"title" : "Physics for Game Developers",
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"publisher" : "Oreilly \u0026 Associates Inc",
"authors" : "David M. Bourg",
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"title" : "ダブル・スティールオフィシャルガイドブック",
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"date" : "2004-08-23T11:12:27.000Z",
"publisher" : "エンターブレイン",
"authors" : "ファミ通Xbox編集部",
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"title" : "これからはじめるVisual C++ .NET入門編",
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"date" : "2005-05-29T22:20:01.000Z",
"publisher" : "秀和システム",
"authors" : "清水 康晶, 植松 健一, 越智 照文",
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"title" : "ゲーム開発のための物理シミュレーション入門―Physics for Game Developers",
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"publisher" : "オーム社",
"authors" : "David M.Bourg, 榊原 一矢",
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"title" : "ザ・ゴール ― 企業の究極の目的とは何か",
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"date" : "2005-05-29T22:27:43.000Z",
"publisher" : "ダイヤモンド社",
"authors" : "エリヤフ・ゴールドラット",
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"title" : "イルブリード絶叫サバイバルマニュアル (ドリマガBOOKS)",
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"date" : "2004-08-23T11:12:29.000Z",
"publisher" : "ソフトバンククリエイティブ",
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"title" : "速くて落ちない「格安」LAN構築テクニック",
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"date" : "2004-08-23T11:08:19.000Z",
"publisher" : "技術評論社",
"authors" : "粂川 博樹, 水島 数規, 粂川 浩司",
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"title" : "ゲーム屋のお仕事―それでもゲーム業界を目指しますか?",
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"date" : "2005-05-29T22:24:12.000Z",
"publisher" : "毎日コミュニケーションズ",
"authors" : "島国 大和",
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"title" : "ゲームクリエーターズバイブル",
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"publisher" : "インプレス",
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"title" : "プログラミング作法",
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"publisher" : "アスキー",
"authors" : "ブライアン カーニハン, ロブ パイク",
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"title" : "ブルースティンガー パーフェクトガイド (ドリマガBOOKS)",
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"publisher" : "ソフトバンククリエイティブ",
"authors" : "アミューズメント書籍編集部",
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"title" : "Windowsプロフェッショナルゲームプログラミング",
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"date" : "2004-08-23T11:42:14.000Z",
"publisher" : "秀和システム",
"authors" : "やね うらお",
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"title" : "ソフトウェア工学とコンピュータゲーム",
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"date" : "2004-08-23T11:11:22.000Z",
"publisher" : "ボーンデジタル",
"authors" : "Rudy Rucker",
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"title" : "Direct3Dプログラミングガイドブック",
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"date" : "2004-08-23T11:11:27.000Z",
"publisher" : "翔泳社",
"authors" : "清水 亮",
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"title" : "ゲームセンター「CX」",
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"date" : "2005-05-29T22:24:07.000Z",
"publisher" : "太田出版",
"authors" : "ゲームセンターCX, 有野 晋哉",
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"title" : "VisualC++4.0プログラミング入門―Windows 95 programming primer (パーソナルプログラミングシリーズ)",
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"date" : "2004-08-23T11:11:21.000Z",
"publisher" : "アスキー",
"authors" : "桜田 幸嗣, 田口 景介",
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"title" : "Game Programming Gems",
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"date" : "2004-08-23T11:19:05.000Z",
"publisher" : "ボーンデジタル",
"authors" : "Mark DeLoura, 川西 裕幸, 狩野 智英",
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"title" : "標準講座MFC6.0―Visual C++による効率的なWindowsプログラミング (Programmer’s SELECTION)",
"isbn" : "4881357042",
"date" : "2004-08-23T11:34:38.000Z",
"publisher" : "翔泳社",
"authors" : "ハーバート シルト",
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"title" : "謎のゲーム魔境〈4〉ロストゲームズ DECO\u0026ビック東海編",
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"date" : "2005-05-29T22:24:10.000Z",
"publisher" : "マイクロマガジン社",
"authors" : "ゾルゲ市蔵",
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"title" : "これからはじめるVisual C++6.0",
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"date" : "2005-05-29T22:21:10.000Z",
"publisher" : "秀和システム",
"authors" : "植松 健一, 清水 康晶, 越智 照文",
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{
"title" : "C/C++によるプログラミングスタイルブック",
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"date" : "2004-08-23T11:05:24.000Z",
"publisher" : "ソフトバンククリエイティブ",
"authors" : "林 晴比古",
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